I’ve checked every available chest. And since a full game is quite long (specially for a non speedrunner like me) that's just a tad TOO frustrating for me. More posts from the Bloodstained community. I tried it out and got time-stop as one of my first shards, but I didn't like the warp randomization so I abandoned that run. Adding the ability to shuffle key items to non-enemy checks would be a fantastic addition and would literally make this randomizer perfect in my eyes. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Currently I pick between two different settings: First is key items shuffled and enemy drops chaos. heck normal setup is dangerous too... if you go fight Alfred without any of the movement key shards, you can't climb back to the warp room. So, I'm trying to figure out the best randomizer settings. Shuffled, because why not? It can lead to some interesting situations, but just as often you get no warps in two neighboring areas and have to constantly backtrack to get back to base because a certain store decided it didn't want to sell waystones. I think extra platforms in Rando mode could fix a lot of those issues. Not to mention getting things like Invert for the Zangetsu fight, Timestop for Vepar, etc. Excellent thread! so far I'm with: Defeat Gebel. ... For creating the previously disabled audio tracks for Bloodstained: RotN . Everything else was pretty cool but this weapon, the ID card, and a method to travel underwater need to be less random. I was in the underground and couldn't get back up because the room was designed with double jump in mind, but Randomizer logic had me going to underground. Going down to the desert without mobility shards and using a save room before the boss without any waystones makes it impossible to get out anymore. It's great to get something like Inferno Breath from bats, as you can get it to 9/9 fairly easily (depending on what your other item drops are, of course). You can spam that to fly up. X3: Terran Conflict 7. That was the only room down there I had trouble with though. Default is Mixed Items but I'm tempted to try it on Chaos? it makes for some interesting routing around the castle. Even adding the ability for key shards to spawn in chests or something similar would be fantastic. A mod to make the new Randomizer Mode more fun and reduce unbeatable seeds generated by the official randomizer. This would make the randomizer even more awesome. This removes that routine and allows me to have some more on the fly routing and leads to a more enjoyable exploration experience, however it removes almost all incentive for me to fight enemies which leads to less interesting or a routine of shard pickups each seed and removes the fun random good item that can drop otherwise. However, if you end up in the situation where you find Zangetsuto early and have decent movement, it becomes kind of a daunting task to just go around chasing after Dimension Shift. ... Well, it turns out some key items are considered random chest items in randomizer logic. I'll remember to buy Waystones. ... Bloodstained: Ritual of the Night is a spiritual successor to Castlevania, produced by Koji Igarashi and developed by ArtPlay. Members. Yeah, the randomizers logic is broken. Donation Points system ... Changelogs Version 1.12. They also need to make sure that every area has a minimum of 1 Save Room when you have Shuffle Save & Warp Rooms on. As others said, save/warp room swap sucks. Any opinions? I got the warhorse key in place of where the silver bromide should have been. only farming rare enemies and trusting others to give up shards later, trying to prioritise areas with a larger number of enemies that you have not gotten shards for, etc. And since a full game is quite long (specially for a non speedrunner like me) that's just a tad TOO frustrating for me. Crafting being unchanged is still interesting since the random items makes you able to get stuff way out of order, but you can still use your existing knowledge of the crafting tables. Bloodstained: Ritual of the Night is a spiritual successor to Castlevania, produced by Koji Igarashi and developed by ArtPlay. Press J to jump to the feed. Bloodstained: Ritual of the Night is a spiritual successor to Castlevania, produced by Koji Igarashi and developed by ArtPlay. Fire Emblem: Mystery of the Emblem 5. I agree that the save/warp shuffle is more irritating than anything, but I guess it's good that they included it.As for All Evil: You're a better man than I am. Can get annoying when you just need that Aqua Stream though :/. I'm really not sure on this one, default is mixed but I don't see much of a point to this? My first run, 80g iron rings could craft items that sold for 3k a pop, so money was really trivial!Key items shuffling can soft lock you in either shuffled or anywhere mode. crafting is nice, I was able to craft a 30 def armor right after the ship. All trademarks are property of their respective owners in the US and other countries. Haven't tried very much how that feels yet though. I really want to have chaos here, as it makes for great opportunities for some really exotic builds from the get-go, and once again gives that thrilling sense of not knowing what's in store for every new enemy. I second this. Just report it on the discord maybe? That was the only room down there I had trouble with though. Español - Latinoamérica (Spanish - Latin America). Press question mark to learn the rest of the keyboard shortcuts. What are your most fun randomizer settings? "Anywhere" is for the most part great. Yeah that sounds like a pain.

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