Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage. Character Attack Range Attack Frames Neutral Getup Roll Jump; Mario: 15) F-1-26 intangible / 55 total / -22 on shield: 1-33 intangible / 34 total: 1-25 intangible / 45 total Mobile-friendly Frame Data for Mario in Super Smash Bros. Active Frames 2-3. Notes - front hit frames 5-6, back hit frames 14-15. weak hit is the second frame of each, 17% for front hit 13% for back Notes - 9 hitboxes, first does 2%, next seven do 1%, last one is the strong hit. Auto cancels on frame 1-5 and frame 19 onward. ... Notes - front (strong) hit frames 5-6, weak (back) hit frame 14 with 7 frames shield stun, can also do 10% damage. Head Invulnerability on frame 9-12. Ground Attacks Aerial Attacks Special Attacks Grabs Throws Dodges/Rolls. SH / FH / SHFF / FHFF Frames — 34 / 51 / 23 / 35, Shield Grab (Grab, post-Shieldstun) — 10 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). Startup is 2 from a charging state. Ultimate. Jab. 15 Total Frames. Charge hold is frame 6. 2 Frame Startup. Auto cancels on frame 1-2 and frame 39 onward. Autocancels on frame 1-2 and 34 onward. Head Invulnerability on frame 9-13. Ground Attacks. Frame Data Notes. Auto cancels on frame 1-5 and frame 35 onward. Active Frames 3-32. Stronger the longer it's out (opposite of most "sex kicks"). Auto cancels on frame 1-2 and frame 43 onward. Notes - 12 hitboxes, first 5% damage, then ten 1% damage, then a final 3% damage hitbox. 3 Frame Startup. Auto cancels on frame 1-5 and frame 19 onward. Armor on frame 5-9 but only on the ground. Entering charge state takes 19 frames and is shield cancellable on 20. Total frames includes 14 frames of hitlag. Charge hold is frame 6. Hits 2-6 rehit rate of 2. SH / FH / SHFF / FHFF Frames — 40 / 56 / 28 / 39, Shield Grab (Grab, post-Shieldstun) — 10 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). Ultimate. Auto cancels on frame 1-4 and frame 33 onward. Notes - weak hit can also do 10% damage, has 6 frames shield stun, Notes - front (strong) hit frames 5-6, weak (back) hit frame 14 with 7 frames shield stun, can also do 10% damage, Notes - weak hit frames 7-32 with 5 frames shield stun, Notes - 8 hits each dealing 2% damage (frames 10-11, 13-14, 16-17, 19-20, 22-23, 25-26, 28-29, 31-32). Aerial Attacks. MARIO. Auto cancels on frame 1-2 and frame 43 onward. Mobile-friendly Frame Data for Dr. Mario in Super Smash Bros. Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. Neutral Air. Total frames includes 13 frames of hitlag. Invulnerable on frame 3-6.

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